see here !

see here ~

Kota Bharu Sentral Project at Tunjong, Kelantan Malaysia


Kota Bharu Sentral Project at Tunjong, Kelantan Malaysia

New life begin on land of lighting ~

together with largest conventional hall in kelantan, can accomodate 2000 people..

now with lifestyle apartment, luxury condominium, commerce square, hotel &

Orbotix pits Sphero Hands on Review (an advanced 3D controller)



sPHERO
During the wind down of E3, we were able to spend a few fleeting moments with the folks from Orbotix to talk about its latest batch of upcoming software for Sphero. If you're unfamiliar with the gizmo, it's essentially a Bluetooth-enabled robotic ball that can be controlled using your Android or iOS device. While Sphero is certainly a unique toy, we grew bored of it quickly -- it ended up best serving us as spendy dog toy during our review. The toy does have constant app development in its favor however, and the company insists that it will continue to offer free apps that open up the roller's capabilities. Head past the break where we'll detail two new advancements on the platform: augmented reality and advanced 3D control support.

First up is a game entitled Exile. The mechanics are similar to top-down shooters like Galaga andAsteroids, where you pilot a spacecraft while avoiding objects and zapping aliens. In this instance an iPad is used as the screen, delegating Sphero to the position of a floating 3D trackball. After a quick calibration process of lining up a dot on the ball with our thumb, we were able to get gaming. Moving it forward / backward or side to side causes the ship to do the same, a twist of the wrist lets you change your heading in 360 degrees and vertical z-axis movements let you fire off special weapons. We're told this isn't the first app to use Sphero as a 3D controller, but notably, it's the first time Sphero has supported the three movements described above. We came away impressed with how responsive the controls were, and there was nary a trace of any lag. According to the company, this app will be available for download within the next month.
As if being acting as a 3D controller wasn't cool enough, Orbotix also gave us a peek at how the ball can be used for advanced augmented reality. Using an in-house development software (again on an iPad) dubbed as Sphero Augmented Reality Engine, the tablet's camera can be used scan for the Sphero, while detecting it and the surrounding environment to make on-screen manipulations to the both -- a featured we wished for during our review. While the demo doesn't showcase the upcoming 3D engine support or fancy graphics, it doesn't require any fiduciaries to work; in plain English, this means that you don't have to fuss with any extras like AR cards for the magic to happen. Our demo simply involved a 2D dinosaur that moved with the ball, displaying it in one of four positions depending on Sphero's direction. We're told the ARE is being readied for release in an updated SDK that's due shortly. Better yet, it'll work with multiple units at a time for multiplayer game types. All in all, these two demos clearly highlight how Sphero has the potential to do so much more than simply serve as Android / iOS-controlled rolling ball. We can wait to see how they polish out once released.

Canon EOS 650D Hands on Review


Although it has an 18 million pixel sensor, Canon's EOS 650D/Rebel T4i doesn't use the same CMOS device as other cameras in Canon's range. It uses a new Hybrid CMOS sensor that is designed to facilitate a combined phase detection and contrast detection autofocus system that operates during video recording and when Live View is activated.
Images and video are processed using Canon's Digic 5 14-bit engine, which enables a maximum continuous shooting rate of 5fps, that's up from the 3.7fps of the Canon EOS 600D.

Sensitivity has also been pushed, and the Canon 650D/Rebel T4i has a native range of ISO 100-12,800, which can be extended to ISO 25,600.
We have become used to smartphones, compact cameras and compact

Facebook App Center now available !!!


Introducing the App Center

Today, we’re announcing the App Center, a new place for people to find social apps. The App Center gives developers an additional way to grow their apps and creates opportunities for more types of apps to be successful.
In the coming weeks, people will be able to access the App Center on the web and in the iOS and Android Facebook apps. All canvas, mobile and web apps that follow the guidelines can be listed. All developers should start preparing today to make sure their app is included for the launch.
A place to find great apps
For the over 900 million people that use Facebook, the App Center will become the new, central place to find great apps like Draw SomethingPinterestSpotifyBattle PiratesViddy, and Bubble Witch Saga.
Everything has an app detail page, which helps people see what makes an app unique and lets them install it before going to an app.
Growth for high-quality apps
Success through the App Center is tied to the quality of an app. We use a variety of signals, such as user ratings and engagement, to determine if an app is listed in the App Center. To help you monitor user feedback, we are also introducing a new app ratings metric in Insights to report how users rate your app over time.
Well-designed apps that people enjoy will be prominently displayed. Apps that receive poor user ratings or don’t meet the quality guidelines won't be listed.
Driving mobile installs
The App Center is designed to grow mobile apps that use Facebook – whether they’re on iOS, Android or the mobile web. From the mobile App Center, users can browse apps that are compatible with their device, and if a mobile app requires installation, they will be sent to download the app from the App Store or Google Play.
To grow your mobile app through the App Center, your app needs to use Facebook Login.
Create your app detail page today
All developers should create an app detail page. The page is required for being listed in the App Center, and it will also become the new destination when non-users search for your app on Facebook.

Toy Museum Melaka- Melaka 1st toy museum at bukit baru. 马六甲第一间玩具博物院


  MELAKA TOY MUSEUM
5044,Jalan Penghulu Abbas,
Bukit Baru,
75450Melaka.

GPS : N02 13'20.24" S102 16'36.48"
email: melakatoymuse@yahoo.com
Opening Hours:
TUE-FRI,SUN 2PM-6PM
SAT 11AM-6PM
Closed on MON except school holidays. 
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